Rael - The Heroes of Rin

Arondil's fall to Darkness

The Lure of Oblivion

Posted: Sun Apr 16, 2006 2:50 pm Post subject: another saturday in the life of a preist of helani celanil Reply with quote Edit/Delete this post Delete this post View IP address of poster
another saturday, helani’s day, the heroe’s feasts were cast and there was much merriment under a beautiful noon sun in the middle of the ocean on a boat headed to quite a nasty situation. in order to fill out the twenty odd other places in the feast Arondil invited the other’s in the crew and the group of adventurers who had come along on this journey to partake if they cared to. Bleys, calibash and Pantheris were still holed up pondering the items they had got from from their last encouter with these, well whatever they were and while Arondil was a little saddened he was a little glad as well. The friction between his followers and his friends was troubling and the lack of trust his friends had for his followers was troubling bothfor him and especially for his followers, the barb when the assassins said they would put aside thier poisons and acids and though they had argued the logic with his friends as soon as Arondil had told them that was the way it was to be they had agreed without question. Nevertheless Bleys had decided to simply remove all such items rather than except anyones word, with a chuckle Arondil remebered Bleys’ reaction he had years ago to a comment that Arondil had made to Elodara, wich, he was sure was taken by her as the compliment it was meant to be. …..

Arondil gave his head a shake, theological discussions were not for a priest of Helani, hers was the province of charm, beauty, the refinement of ones art marriage, be it between two people or two skills, and doing whatever it takes to enjoy another sunny day such as this one

Ah well, he had come up with some new ideas for his followers, he was sure now that they would noit work well with his friends, and since he had absolutely no desire to quit his association with his friends nor could he just tell his followers to just ‘go away’ he must come up with a new way to keep them alive.
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arondil

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PostPosted: Wed Mar 09, 2016 11:00 am Post subject: Reply with quote Edit/Delete this post Delete this post View IP address of poster
And now many years later, sitting under a tent on the slope of some unimportant mountain which at the top is some runelord, arondil draws a little sketch in the dirt, remembering this time when he was a priest of helani. He remembers all the arguments with bleys when he had attracted followers they chose to follow him, and they must have been aware of thr risks he remembers the unending arguments with bleys of exactly what the gods represent, with bleys always on with the gods representing some sort of choice between good and evil and arondil seeing them as avatars representing ideas rather than moral choices.

he continues with his sketching, by now he has covered much of the tent floor.

Arondil wonders about bleys, while he has lost interest in bleys’ s dream of finding the children in order to keep them safe hasn’t bleys realized that the safest place for the children is far away from their parents? Arondil still see’s Bleys as an old dear friend, a misguided human who’ll will probably go insane given the extremely long lifespan he’s wished for, but that’s alright, not even elves continualy adventure like their group has, they take breaks for some 50 years just to adjust to all that has happened.
But still, the runeforge must have been hard on bleys….the things that Arondil saw happen as a result of the choices bleys made…the things that could chew at a person, especialy one who’s been so vocal about moral things for so long.

Oh well, Arondil’s done with gods now….suddenly a thought come to him, the runelord were probably in power before the 16 gods existed, that would explain a lot, a lot that really doesn’t matter much anymore. The 16 gods are really just a part of much bigger picture.

No more jewels….that, makes arondil sad. She was a good adventuring companion….He wonders of he’ll ever see wyrilla again. Feel her claws digging into him to the point where he wondered if she might accidentaly puncture his heart, dragon claws are big.

He looks at his sketching…two crudely done army are there, very crude stick figures as one would see when done with fingers and dirt, but easily seen as separate armys. One side is wearing robes and the other side is bigger figures, monsters maybe, giants, a different breed anyway. He starts scrubbing the armies out then stops as he see’s how his hand is making each individual grain of dirt move and see’s how the dirt looks after his hand has passed over it. He wonders why he decided to make it a simple chaotic random jumble, he could wipe out his sketch in an enormous number of ways and still arrive at the same result, or any result. If everything outside the tent is like this picture inside the tent…made up of little parts, each little part or grain is quite useless and insigifcant on it’s own but it is also a necessary part of the whole picture…he carefully smoothes out the picture. The same result, both armies gone, but that twig is still here, that little pebble there, and both could be reduced down to little grains too if desired.

He ponders as lays down the sleep….I don’t want to make the same mistakes with MOO that I made with Henali. If Henali is just a small part of a much bigger picture then so to is MOO. If the void’s ’isn’t’ is equal to everything else’s ‘is’ then there’s no way there’s such a boring limit such as MOO. There must be more to the whole thing than some squid flailing about.
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arondil

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PostPosted: Sun Mar 13, 2016 9:34 pm Post subject: Reply with quote Edit/Delete this post Delete this post View IP address of poster
yes, he would like to be with wyrilla again……there was someone who understand how to bring destruction down.

Arondil thinks of the things on his list that need to be removed for things in the world to go back to the pleasant pace he remembers from his past. He tracks back through his life to find where things went….off. He ends up at the point where they went through that tome…or was it a mirror?…that thing that enhanced their powers. And all to battle illorians who would be passing through that book with enhanced powers as well.

Could they not have destroyed that artifact?….Maybe, there was a chance that it could still be destroyed and the world returned to a state where magic was a lot more limited.

OK…that, and the demon King
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Richard
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PostPosted: Mon Mar 14, 2016 10:49 am Post subject: Reply with quote Edit/Delete this post Delete this post View IP address of poster
He remembers that they trace to the Voltasia. The book and the stupid quest to save the dwarven smiths, were both from the Voltasia. Ridding the world of them may be a great kindness to the future.
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arondil

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PostPosted: Mon Mar 14, 2016 11:09 am Post subject: Reply with quote Edit/Delete this post Delete this post View IP address of poster
yes, but the stupid book can be used by creatures even stupider than the voltasia…must go first, then all damage stupid book has done…stupid moo, best way to cut things down when they get to big is to only allow them to grow so far in the first place.

remove voltasia, ignore book, just means more voltasia…..Oblivion is a garden, not a farm, stupid moo…..much better to work towards the day when all surrender willingly than to have to go farming…

Arondil has decided it’s finaly time to work on his big goal of eliminating the demon king. The children will coming in blackpool and not this part of the world, this part of the world is unimportant and best left to it’s own devices. He vaguely feels some regret at the damage he’s caused(releasing the runelords) but he is fine with putting that on the meddling of the voltasia.

He now needs to get an army…two armies…maybe best three. For that he needs to recruit from these lands which means he needs to break from his friends. Pantheris has agreed to accompany him, solely for the purpose of provided extreme magic power if needed beyond that pantheris is free to study as he desires, the journey through to chilliax and back could also help him in his pursuit of ‘death magic’, whatever that is.

Bleys and Calibash……Arondil feels some regret at leaving them behind. He didn’t ask them if they’d accompany him, it just didn’t seem right – Bleys is Bleys and calibash is good to a point of being precious that asking them to go along on a recruitment of hellknghts and such (the sort of army that would be needed to destroy DK) justdid not seem the right thing to do.

Arondil did however leave a letter with details on his own plans, use the portal and the towers in the mountains and darkmoor to catch the place in a vice and squeeze…he also left a suggestion and instructions on how to use the portal to go to ironwind and bring an army from the north to come south and ultimately pull back after and maintain a defence of the north while the remainders of the chaos destroyed each other.

Arondil has some very high hopes that everything will work out….he does miss the carefree years when the power levels in the world were more subdued…before that damned book and the voltasia ever became a factor in life.

well off he goes…the end result, a world that will have to work hard to hurt the children…because, there’s no godlike beings roaming up and down it
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Richard
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PostPosted: Fri Apr 08, 2016 4:05 pm Post subject: Reply with quote Edit/Delete this post Delete this post View IP address of poster
Arondil and Pantheris teleport to the Storval Plateau to begin raising their army. They start at the place that will be the beginning and the end of this journey, the Jorgenfist Fortress. They take nearly a week to subdue all resistance at Jorgenfist and begin gathering rune giants, rune-dragons, and others to their cause.

Now the worship of Arondil begins. A few also worship Pantheris, but less openly. While Arondil’s adulation happens in public in the bright of the sun, those who revere the cat-lord as a god do so in secret for he does not brook worship. Besides, he considers the giants and dragons evil — deceitful and devious.

Conna is broken and bloodied; but left alive to serve her new masters. A small force is left behind at Jorgenfist when the Army of Oblivion marches South. The injured are left to clean up the fields of the dead. They are not to bury the dead. This war is all too practical and no resources will be wasted. After the army marches South, the necromancers begin their work. That kind of work is unpleasant and un-natural, but it has value. Neither Arondil nor Pantheris has talent for Necromancy, so they use the leaders who do.

They learn lessons from their first campaign. If they engage directly they utterly destroy those they kill. You cannot make undead troops out of dust; so, Arondil and Pantheris decide that they will wade into battle sparingly. They will engage only the divine prophets of good — those who would resist being raised as spawn.

During the next battles it is a hard decision to keep. Arondil cannot resist the lure of battle, the exultation of blood, and the revelry that follows. The army has swelled. High in a tower of some city, with some name that must have mattered once, Arondil looks out across a bay. The warriors of the city are all dead or pledged, and the city lies spread out before him. Steaming like a fresh kill in the cold snow, the city smoulders. Women wail helplessly in grief or shame or pain. Arondil can’t help feel some regret for what is happening down in the streets, but change is painful. This is a necessary evil to fight a far greater one.

Arondil and Pantheris go below the streets of the next city to discover Sorshen, the former rune-lord of lust. They find that she is a beautiful Kelandil — which surprises them — but does not alter the plan. Her power is no match for Arondil and Pantheris. They make her submit. They subsume her followers and bring her into the fold.

They initially confront Chelliax with her aid. Arondil is loathe to be apart from her. She is skilled and powerful. However, he sends her on to the worldwound and hopes to see her again soon. They turn their focus back to breaking Chelliax. The ranks they fight are bolstered by Devils. Arondil and Pantheris face the leaders and destroy them utterly. The utter destruction that was promised is delivered. The new leaders finally understand that capitulating to the terms of the Army of Oblivion is better than losing everything.

Pantheris spends days poring over the details of the contracts. He eliminates and re-words the deal until they have secured a deal that is iron. Pantheris has seen the treachery of devils before. He does not repeat his mistakes. Instead he has grown and learned. He knows more about the void than ever before.

Just like the rip that formed the universe, there is a bright spark at the edge of oblivion. This spark he uses to fuel his power — to bolster his divinity. Each creature has at least a small spark — devil lords more of one. When you send it to the void it is liberated. This spark can be harnessed and captured. Arondil and Pantheris gather these during this war. Sometimes thousands of sparks a day.

The year is getting late, and Arondil and Pantheris prepare for the trip back North to Jorgenfist. They wish they could leave the army and go on ahead, but the power of Arondil compels and connects the army. They look out on what they have amassed. Two hundred dragons, three thousand giants, five thousand devils, twelve thousand beasts, and nearly forty-thousand men await the orders to march North. Arondil allows a smile. This army will crush through Rin, rip apart Southern Darkmoor, and bring down the demon king. He wonders how Sorshen is doing with the Demons. He then has a fleeting thought. He wonders if Bleys and Calibash will have anything to show for their year. Will they have raised an army too. He suspects not.

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